The iOS version offered a four-player online multiplayer via Game Center. Similar to Capture The Flag, Quest For Fire splits the players into two teams, trying to seize five torches from the enemies and move them to their base. Survive allows the players to slam karts and fire weapons at the opponents, until only one vehicle is left. Meanwhile, in Stampede, the winner is the one to stay as the 'it' for two minutes. and ends when all but one of the players has been eliminated from the game by being 'it' far too long. Keep-Away begins with one player being 'it', with the goal of being the last man standing by avoiding the elimination by staying the 'it' for a long time. There are two versions of Tag, both being each other's opposites: Keep-Away and Stampede. Race is the usual mode with the players having a battle for the first place. A number of modes are available, such as Race, Tag, Survive, and Quest For Fire. On the Mac version, the game allows up to six players to compete via local area network. Sound effects, music and speech are all well done.Cro-Mag Rally has multiple multiplayer variants. Each level is bright and the animated backgrounds are fun to look at. The game ran crisp and clean - I hardly ever experienced any sort of slowdown. The controls are just too wonky to enjoy this course. Since you're not in a car, you have to hold the phone pretty flat to steer. The only course I had real problems with was Atlantis. The button for firing your power-ups is on the lower right corner. There are also reverse and brake buttons. You use your left thumb to hold the accelerate button on-screen. (There is an excellent online tutorial.) You can also change your point of view to an in-car camera, which I found easier to control when holding the phone like a steering wheel and tilting left and right to steer. The controls take some getting used to, but Cro-Mag Rally offers an excellent variety of options, including steering sensitivity. Each immediate power-up lasts for about 15 seconds. They include sticky tires, super suspension and invisibility. "Immediate" power-ups are activated as soon as you run over the icon. Each course offers different power-ups you can use against your opponents such as oil slicks, roman candles, bone bombs, torpedos, freeze bombs, nitro, and landmines. Each vehicle has different speed, acceleration, traction and suspension attributes. Once you've selected your course, choose from 11 different vehicles ranging from the Mammoth Mobile to the Turtle Tank, Trojan Horse, Catapult and Chariot. Every course is really long, so the races are going to take quite a while to finish. Courses include: Desert, Jungle, Glaciers, Crete, Great Wall, Giza, Medieval, Vikings and the Atlantis, the only underwater level. Some sort of awards bonus would have also been nice. So you'll have to remember which tracks you've already won. One thing that bothered me was even if you got in first place, it's not marked on the main level select screen. Three difficulty modes determine the smarts of your computer opponents. Choose between straight-up racing or Gather mode where the goal is to collect all of the arrowheads on a course while still trying for first place. All of the tracks are unlocked, which is a blessing for those who like variety right off the bat, but a curse for gamers who like hard-earned rewards in their games. It's a simple premise: Race on 9 different courses and try to get first place against three other racers.
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