That’s the last time I save a little girl from a guard who’s threatening to frisk her. This prompted a “Lily will remember that” kind of text box that disappeared WAY too quick for me to read, but I’m guessing that the basic gist was that Lily saw you murder someone and thusly resents you. As I also graduated from the school of “Leave No Stone Unturned and No Guard Alive”, I took the logical route and stabbed the guard in the neck. So either you distract the guard, or you outright kill him. As opposed to saying you have a moral choice, the game just lets you do whatever you want. Then, we get something rather interesting. Then we finally take control of our assassin as we delve into the more advanced mechanics, which takes us all the way up to where Lily is. She’s used to guide you through the tutorial and teach you the mechanics (more on that later) up until she gets caught stealing apples. In Shadwen, you play the titular character who is introduced in a rather nice motion-comic style cutscene where she murders the king in front of a young girl, after which she asks said girl “Now what to do with you…”Īs I’m of the “Leave no witnesses” school of assassinating, my choice in that matter would be crystal clear.Īnyways, after the cutscene, flash back a couple of hours and take control of the girl, named Lily. Now… Don’t judge a book by its cover or a game by its name because if you do… You probably end up like me and get surprised. In a time where Assassin’s Creed is more about the glitches than the assassinations and stealth comes a little game from the makers of Trine called “Shadwen”.
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